shiromadoushi: (Fanart: Computer Tiem!)
[personal profile] shiromadoushi
So, in an effort to make up for my fail, collecting feed back for game improvement to hopefully get things back up to speed! Poll is anon enabled, and as always, feel free to comment on the entry, PM, IM or pester me on plurk anytime you have feedback or an idea for the game!

9 questions! )
shiromadoushi: (Default)
[personal profile] shiromadoushi
So had an idea for two additions to game mechanics:

The first as a bit of a consequence to the battle with the Hero of the Mountain: Due to time fracturing for the length of that battle, every now and then, the time around Our Heroes will fracture a little, causing multiple instances of the same event to happen all at once.

For example, take Sasuke's latest log: One point of time to start it, and due to the time anomaly, each person who encounters him encounters him at the same time, but in different instances. These times remain separate until all of the threads wind up with Sasuke back in the same place [for example, when he goes back to his room] at which point they all merge so all of them happened at the same time.

Consider this a slightly complicated plot device for open logs so that you can have multiple people all be the first/only one to react to an event.


Second idea is the Book of Rumors (tm)

This is a magical book found in the library of the Hero Headquarters that will automatically write down all rumors heard [aka, everything on the day change board.] When the day change goes up, a new page will write itself in the book, with space in the margins or the page across from it for people to add notes, write questions, make angry scribbles, etc. The page itself will be in OoC or in the Mod Journal and will link to all the day changes. You all can also add new rumors and have others respond to those too.

Thoughts on these? Either post or click the poll!


Open to: Registered Users, detailed results viewable to: All, participants: 5


What do you think about the Time Anomaly plot device?

View Answers

I like it!
3 (60.0%)

It sounds kinda neat, but I'm still confused how that all works...
2 (40.0%)

Eh. Dun care
0 (0.0%)

Sounds annoying.
0 (0.0%)

Don't like it
0 (0.0%)

I AM SO CONFUSED
0 (0.0%)

Other
0 (0.0%)

And how about that Book of Rumors?

View Answers

Heck yeah!
4 (80.0%)

Could be fun...
1 (20.0%)

Meh.
0 (0.0%)

Not really that intrested...
0 (0.0%)

Heck no!
0 (0.0%)

Other
0 (0.0%)

thequestgiver: (Default)
[personal profile] thequestgiver
So, after long last, the Hero of the Mountain plot is mostly over. [I say mostly since the log is kinda on going even if the threads seem to have slowed to a crawl... Anyone who wants to just get the info on how things went down, feel free to pester for spoilers!]

As this was the first plot of this scale that I've done here, I am very eager to hear everyone's thoughts on how it went. I really hadn't expected it to go for this long!

One of the things I have noticed is that I need to remember to let you guys know more often that there are no set "right" solutions to problems in Einmal (with veeeery few exceptions.) Especially for exploratory plots, everything is pretty open ended and I quite often will be making things up as I go. So if your character wants to lob a fireball at something and see what happens, go for it! Rub everything in your inventory on it like it's an old school RPG! And you can always poke with a list of "So, my character is going to try everything on this list until something works, which things will work?" to speed the process along if you wanna. I am debating having some sort of chatroom or something for people to toss ideas around and chat OoCly like it's a D&D group to hopefully better get things flowing and I totally encourage people to get on Plurk and wave the gang down for stuff too.

As always, if you wanna give feedback privately, you can pester me on AIM, PM or on Plurk.

Also, would you guys like there to be a history page for the game? Just something to cover the quests and mini plots and developments so far without the NPC chatter from the daychanges.
thequestgiver: (Default)
[personal profile] thequestgiver
In preparation for more Role based plots, I'm thinking of tweaking the Role systems so that characters can have a Role and a Class/sub class.

For example, for the elemental mages, it's be "Elemental Mage" with the class "White" or "Metal." Or for Loki's "Foundlign Prince" it'd be "Prince" with the subclass class "Founding." This would allow for in later plots when there's a call for a specific Role, such as a Prince or a Mage or a Rouge, people who have opted for a more specialized class/roll can still have their character fill that role.

This sub field will be optional so people who want to keep it simple still can.


Examples and a visual for how this will work will go up on the Roles page (which is in major need of work, sorry all! I'll get to it!)

Thoughts? Other ideas?

[for those of you who'd rather talk it out on Plurk, go here. Those who'd rather talk it out on AIM, I'm on at Frandenut!]
shiromadoushi: (Yo!)
[personal profile] shiromadoushi
With the realization that the duel tag system for posts and comments might be kinda confusing or a pain for people, I am debating merging it so that it's just one tag per person and would like your input! Either just vote, or vote and comment. Thanks!

This poll is anonymous.
Open to: Access List, detailed results viewable to: All, participants: 10

Should the c: tags be merged in?

View Answers

Yes!
6 (60.0%)

No!
1 (10.0%)

I don't care
3 (30.0%)

Other [please comment!]
0 (0.0%)

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Es War Einmal Out of Character

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